Top 5 UX Tools – I Absolutely Love!

07. April 2015 UX 0
Top 5 UX Tools – I Absolutely Love!
Why Use Them? Before the time we hit the shower in the morning, many of us have already checked our text messages, emails, or news / sports feeds at least once. The mobile device and all its glory has fundamentally become a part of our day to day life. So have you ever wondered who ...

Agile Teams in a Flexible Workplace

18. February 2015 Agile & Lean 0
Agile Teams in a Flexible Workplace
It’s common knowledge that co-location is key to the success of an agile team. Over the years, I’ve created and observed many ways to make the distribution somewhat less painful, and to reduce the impacts, but make no mistake: there is just no substitute for putting a team into the same physical room. Experienced teams and ...

Avoid Feature Frenzy

Avoid Feature Frenzy
I am fortunate to sit in many product strategy meetings. The majority of these meetings usually focus around adding functional features. However, there are those rare occasions when the following issues are discussed: “I saw Billy using our app. I could not believe it took him 5 steps to get to it. We should fix ...

Let’s Get Physical – The Case for Physical Agile Artifacts

06. January 2015 UX 0
Let’s Get Physical – The Case for Physical Agile Artifacts
One of the many observations made by new agilists regards the use of paper in an agile team. Between task boards, backlogs, release plans, goals, and other formal (and informal) artifacts, there is a lot of paper used. Let’s face it: we know Post-It sales have increased with the popularity of Agile methods! A considerable ...

InRhythm 2014 Year in Review

30. December 2014 InRhythm Updates 0
InRhythm 2014 Year in Review
We’ve had an incredible year here at InRhythm! We’ve expanded our UX, Front-End Engineering and Agile practices, added key people to our team and were listed in the Inc 5000 Fastest Growing Companies list for a 2nd consecutive year.    

What UX Designers Can Learn from Gaming?

29. December 2014 UX 0
What UX Designers Can Learn from Gaming?
Most UX professionals follow the standard practice of extensive research, reviewing competitors’ sites, conducting user tests and working with marketing to collect relevant data. These are all valid and essential components to building a great user experience, but there are other areas to explore to gain insight on usability. As a life-long gamer, I have ...

Retrospectives Rock!

19. December 2014 Agile & Lean 0
Retrospectives Rock!
I have come to believe that the Retrospective is the most important scrum ceremony, and coming from me, that is a strong statement. After all, I’ve facilitated or participated in hundreds, maybe thousands, of agile ceremonies by now. And, as a dedicated agile missionary I believe in the power of all four required Scrum Ceremonies: ...

What Does Your Innovation Timetable Look Like?

17. December 2014 UX 0
What Does Your Innovation Timetable Look Like?
Innovation is at the heart of almost every business. Companies that can innovate quickly and frequently have significant competitive advantages, easily attract top talent and provide excellent customer experiences. However, this fairly obvious observation is easier said than done. Although most organizations agree that being able to innovate is the key factor that will stand ...

Keeping Your Product Backlog Fresh

16. December 2014 Agile & Lean 0
Keeping Your Product Backlog Fresh
Standard practice in agile development includes creating and maintaining a product backlog instead of a set of requirements documents. A backlog offers numerous benefits, including lightweight upkeep, high visibility for both team and stakeholders, clear prioritization, and the basis for release planning. A well-maintained backlog has the DEEP properties: Detailed appropriately, Estimated, Emergent, and Prioritized. ...

Translating Agile for Non-Technical Teams

11. December 2014 Agile & Lean 0
Translating Agile for Non-Technical Teams
Agile methods grew up around technical practice, with roots solidly planted in the fertile ground of software engineering. Certifications in Scrum all require understanding of engineering practices, and the more senior level certifications require both in-depth understanding and practical application. The message would seem to be that Agile practitioners must be Software Engineering practitioners. However, ...

Symptoms of a Flawed Product – When to Start from Scratch

11. December 2014 UX 0
Symptoms of a Flawed Product – When to Start from Scratch
All product managers, developers, and UX / UI people understand the value in working on MVPs (Minimum Viable Product). It is a great way to quickly assess scope, iterate or enhance on product features, and remove inefficiencies within a given time. However, that is based on the premise that the product or website is successful. ...

How Financial Services Firms Master Innovation

How Financial Services Firms Master Innovation
Financial services firms have to be innovative to attract, retain and keep customers happy. Customers have high expectations – they want the same user experience on the ATM, on their laptop, tablet and mobile device. They don’t care that it’s challenging to create a multi-channel experience across legacy platforms, and they don’t want to wait ...

Effectiveness Dominates Efficiency

09. December 2014 Agile & Lean 0
Effectiveness Dominates Efficiency
When leaders in a company embark on the journey of agile and lean adoption, they usually do so with speed of development in mind. They say things like “Product development takes too long.” “How can we speed it up?”  “If we lower development lead times we can get through this backlog.” “We know what to do, we just ...

The Evolving PDP

02. December 2014 UX 0
The Evolving PDP
For many retail sites, customers are funneled into online purchasing from the search field, the site’s navigation through the Product Array (PA) page to ultimately land on the Product Description Page (PDP) to make a purchase. What is the PDP, and why is it so important? The PDP contains all of the relevant information about ...